

It's a lot of trial and error, and balancing all the stats for what you want the ship to be able to do.

Substitute weapons for storage/mining/passengers/etc. Neptun Ship Design GmbH Recommended for you what you wrote is excellent guide. Building a the biggest fleet your empire can possibly support is actually pretty hard in DW, so performance/$ is far more of a concern than for Stellaris. So my question is: Is ship design in DW really pointless or did I miss something? A guide is really impossible to make, not only are there different techs you might or might not have but there are racial techs, different ship roles, map and strategic situation etc. Manually design your ships because the AI is terrible. The few exceptions, like colony ships and passenger liners, have hard-coded module requirements, but no size limits. To promote Distant Worlds Universe Ship Scale 0,50 and grow its popularity, use the embed code provided on your homepage, blog, forums and elsewhere you desire. Please note that the screenshots included here are not from a final, polished release build so will in places include some unfinished areas and missing or placeholder art. Distant Worlds 2 is a very credible contender, and we can’t wait to see more. Im grasping things very slowly and end up with more questions than answers for a lot of things it seems.
